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ART DIRECTION,
LIGHTING & LEVEL ART

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An enigmatic puzzle-platformer created for a week-long gamejam going by a theme of "PAUSE".

In this project I was responsible for the game's art direction, camera work, lighting, level art, level design, visual effects and overall team / task management.

The game follows a girl trapped by a cursed camera. To break free, she needs to play along
the abstract recreation of events leading up to the creation of the enigmatic photo it contained. 
The cursed camera allows her to pause (freeze) objects in time.

Basement - a puzzle preceding the finale.

Pool - center area and main focus of the game.

Finale - a road back shrouded in an almost-complete darkness.

Download and play it here! (ZIP)

SCI-FI HELMET ANIMATIONS

A series of sci-fi helmet transformation animations

created in July 2022 (Thirsty Skeletons project)

Other helmets presented in Blender

RIGGING

SPIDER ROBOT RIG

An advanced rig for a giant Spider-like robot. It consists of complex IK systems, foot rollers, constrained pistons, leg shields, compound neck and additional bones for head-following, gun movements and shield activation.

Created in July 2023 (Thirsty Skeletons project)

Spider Robot animation examples:

Walk Forward Animation

Attack Animation

Turn In Place Animation

MONSTER ANIMATIONS

Advanced Locomotion System animations made for a four-legged monster

created in May 2023 (Thirsty Skeletons project)

Idle Animation

Walk Forward Animation

Side Walk Animation

HUMAN HORROR-STYLE ANIMATIONS

Various humanoid stylized animations

(Thirsty Skeletons project)

A character attacking and absorbing another character's biomass by agressively putting a whole arm through one's throat and to the insides.

A character being possessed by an alien entety
(inspired by the famous scene from 1981's 'Possession').

A character giving birth to a mountainous
ogre-like monster.

MODELING

THE LAST STAG

A fan-art project of The Last Stag (from Hollow Knight), made as an advanced excercise, focused on
combining various modeling techniques.
Created in Blender, January 2025.

THE MASK

A 3D fan-art project of Spider-Man's Mask,
made as a modeling exercise focused on learning the sculpting, texturing and UV mapping processes.
Created in Blender, January 2022.

VOXEL ART

THE LAST OF US PART II

A voxel fan-art project of an environment inspired by  The Last of Us Part II,
made as an exercise in voxel art, scene-building, lighting and vfx.
Created in Magica Voxel and Sketchfab, January 2023.

Explore this project in VR:

Short animation loops showcasing the scenery:

A collection of projects' various renders:

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